Version 1.1 of the definition has been released. Please help updating it, contribute translations, and help us with the design of logos and buttons to identify free cultural works and licenses!

Abuse filter log

Abuse Filter navigation (Home | Recent filter changes | Examine past edits | Abuse log)
Jump to navigation Jump to search
Details for log entry 238,172

11:44, 16 May 2023: FallonBottomley (talk | contribs) triggered filter 2, performing the action "edit" on User:FallonBottomley. Actions taken: Warn; Filter description: Creating a large userpage with external links (examine)

Changes made in edit

 
Valve’s Half-Life may have set the template for atmospheric story-led first-person shooters, but it’s magnificent sequel pushed the genre’s boundaries even further. While GoldenEye 007 laid the groundwork for console first-person shooters, it was Bungie that elevated the genre to a whole new level, creating a series of excellent mechanics that are still widely adopted today. Few will forget stepping out onto Hyrule Field for the first time, the promise of adventure almost tangible and fewer still will forget Ocarina’s strong story, satisfying combat mechanics and memorable boss fights. At its heart Shadow Of The Colossus is nothing more than a boss rush, with your protagonist Wander searching the bleakly beautiful Forbidden Land in the hope of resurrecting a young maiden called Mono. It retains the sense of adventure Shigeru Miyamoto first explored with his original NES game, but builds on it beautifully with exciting new weapons, terrific boss fights and plenty of secrets to uncover in the huge overworld. Sega’s blue blur may be celebrating his 30th birthday, but his debut game certainly isn’t showing its age, being just as entertaining to play today as it was in 1991. Designed to compete against the platforming supremacy of Nintendo’s Super Mario series, Yuji Naka’s game may have focused on speed over exploration, but it still offered plenty of opportunity to explore the colourful zones that Sonic sped through.<br><br>Super Mario Kart takes the intense racing and clever track design of F-Zero and adds that all-important multiplayer mode as well as a deliciously hellish Battle Mode and Time Trials that had us missing all manner of important appointments. Originally planned as a two-player sequel to F-Zero the brains at Nintendo had a rethink several months in and soon put Mario and his mates in the game, helping to popularise a whole new sub-genre - kart racing - in the process. Bungie were already well versed in the genre thanks to its Mac hits Marathon and Durandal, but a move to Microsoft allowed it to flex its creative muscles and in the process it created a multiplayer experience and solo campaign that was without peer. Capcom’s original Street Fighter didn’t exactly set the arcade world alight, but its sequel managed to do everything right and became such a success that it changed the one-on-one fighting genre forever. Fuelled by some astonishing setpieces, the beauty of Half-Life’s sequel is how it constantly finds new ways to allow you to interact with its huge game world and make the most of its many satisfying weapons.<br><br>It’s become such an iconic game that talented coders have managed to make it run on all manner of things, from a hacked pregnancy test to a Peloton exercise bike. Realizing that a traditional Mario adventure wouldn’t work in a 3D setting, Nintendo instead crafted a variety of entertaining playgrounds for Mario to explore, filling them with all manner of engaging missions, from racing turtles to navigating a deadly toxic maze. Alexey Pajitnov’s cerebral puzzler may have started off its life on a Russian computer (the Electronika 60 in case you were wondering) but it’s since gone on to find global acclaim on all manner of systems, from the humble Spectrum to Nintendo’s Switch. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. He viewed the social changes brought on by property as the natural order of events which should be taking place as the human race progressed. They argued about Grace keeping her room clean and doing schoolwork and regularly battled over her use of the phone, social media and other technology. It wasn’t just the gaming world that was obsessed with the posh aristocrat however, and she quickly became one of the few videogame characters to transcend the media that had spawned her.<br><br>In the 20th century, spurred by multiple world conflicts, the two countries became close allies. Arena of Valor also has two annual world championship tournaments; Arena of Valor International Championship (AIC) and Arena of Valor World Cup (AWC). A launch game for Nintendo’s new 16-bit console, Super Mario World took the template of previous games in the series and pushed it to breaking point, delivering tightly designed levels that were bristling with imagination and ingenuity. We’re not sure, but it’s truly hard to find any fault with the fourth main game in the Super Mario series. It’s a game filled with sublime moments and like Super Mario 64, it proved just how well traditional 2D games could translate to exciting new 3D worlds. The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant Bash TV (2010), Rage (2011), and Rage 2 (2019). Additionally, it co-developed a set of mobile phone games with Fountainhead Entertainment in 2005-2009, including Orcs & Elves (2006), Orcs & Elves II (2007), and Wolfenstein RPG (2008). It has released eight Doom games and five Quake titles in total.<br><br><br><br>my web-site :: [https://t.me/s/pokerfacecom/7 play Games]

Action parameters

VariableValue
Name of the user account (user_name)
'FallonBottomley'
Age of the user account (user_age)
2
Page ID (page_id)
0
Page namespace (page_namespace)
2
Page title (without namespace) (page_title)
'FallonBottomley'
Full page title (page_prefixedtitle)
'User:FallonBottomley'
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
'Valve’s Half-Life may have set the template for atmospheric story-led first-person shooters, but it’s magnificent sequel pushed the genre’s boundaries even further. While GoldenEye 007 laid the groundwork for console first-person shooters, it was Bungie that elevated the genre to a whole new level, creating a series of excellent mechanics that are still widely adopted today. Few will forget stepping out onto Hyrule Field for the first time, the promise of adventure almost tangible and fewer still will forget Ocarina’s strong story, satisfying combat mechanics and memorable boss fights. At its heart Shadow Of The Colossus is nothing more than a boss rush, with your protagonist Wander searching the bleakly beautiful Forbidden Land in the hope of resurrecting a young maiden called Mono. It retains the sense of adventure Shigeru Miyamoto first explored with his original NES game, but builds on it beautifully with exciting new weapons, terrific boss fights and plenty of secrets to uncover in the huge overworld. Sega’s blue blur may be celebrating his 30th birthday, but his debut game certainly isn’t showing its age, being just as entertaining to play today as it was in 1991. Designed to compete against the platforming supremacy of Nintendo’s Super Mario series, Yuji Naka’s game may have focused on speed over exploration, but it still offered plenty of opportunity to explore the colourful zones that Sonic sped through.<br><br>Super Mario Kart takes the intense racing and clever track design of F-Zero and adds that all-important multiplayer mode as well as a deliciously hellish Battle Mode and Time Trials that had us missing all manner of important appointments. Originally planned as a two-player sequel to F-Zero the brains at Nintendo had a rethink several months in and soon put Mario and his mates in the game, helping to popularise a whole new sub-genre - kart racing - in the process. Bungie were already well versed in the genre thanks to its Mac hits Marathon and Durandal, but a move to Microsoft allowed it to flex its creative muscles and in the process it created a multiplayer experience and solo campaign that was without peer. Capcom’s original Street Fighter didn’t exactly set the arcade world alight, but its sequel managed to do everything right and became such a success that it changed the one-on-one fighting genre forever. Fuelled by some astonishing setpieces, the beauty of Half-Life’s sequel is how it constantly finds new ways to allow you to interact with its huge game world and make the most of its many satisfying weapons.<br><br>It’s become such an iconic game that talented coders have managed to make it run on all manner of things, from a hacked pregnancy test to a Peloton exercise bike. Realizing that a traditional Mario adventure wouldn’t work in a 3D setting, Nintendo instead crafted a variety of entertaining playgrounds for Mario to explore, filling them with all manner of engaging missions, from racing turtles to navigating a deadly toxic maze. Alexey Pajitnov’s cerebral puzzler may have started off its life on a Russian computer (the Electronika 60 in case you were wondering) but it’s since gone on to find global acclaim on all manner of systems, from the humble Spectrum to Nintendo’s Switch. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. He viewed the social changes brought on by property as the natural order of events which should be taking place as the human race progressed. They argued about Grace keeping her room clean and doing schoolwork and regularly battled over her use of the phone, social media and other technology. It wasn’t just the gaming world that was obsessed with the posh aristocrat however, and she quickly became one of the few videogame characters to transcend the media that had spawned her.<br><br>In the 20th century, spurred by multiple world conflicts, the two countries became close allies. Arena of Valor also has two annual world championship tournaments; Arena of Valor International Championship (AIC) and Arena of Valor World Cup (AWC). A launch game for Nintendo’s new 16-bit console, Super Mario World took the template of previous games in the series and pushed it to breaking point, delivering tightly designed levels that were bristling with imagination and ingenuity. We’re not sure, but it’s truly hard to find any fault with the fourth main game in the Super Mario series. It’s a game filled with sublime moments and like Super Mario 64, it proved just how well traditional 2D games could translate to exciting new 3D worlds. The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant Bash TV (2010), Rage (2011), and Rage 2 (2019). Additionally, it co-developed a set of mobile phone games with Fountainhead Entertainment in 2005-2009, including Orcs & Elves (2006), Orcs & Elves II (2007), and Wolfenstein RPG (2008). It has released eight Doom games and five Quake titles in total.<br><br><br><br>my web-site :: [https://t.me/s/pokerfacecom/7 play Games]'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,1 @@ +Valve’s Half-Life may have set the template for atmospheric story-led first-person shooters, but it’s magnificent sequel pushed the genre’s boundaries even further. While GoldenEye 007 laid the groundwork for console first-person shooters, it was Bungie that elevated the genre to a whole new level, creating a series of excellent mechanics that are still widely adopted today. Few will forget stepping out onto Hyrule Field for the first time, the promise of adventure almost tangible and fewer still will forget Ocarina’s strong story, satisfying combat mechanics and memorable boss fights. At its heart Shadow Of The Colossus is nothing more than a boss rush, with your protagonist Wander searching the bleakly beautiful Forbidden Land in the hope of resurrecting a young maiden called Mono. It retains the sense of adventure Shigeru Miyamoto first explored with his original NES game, but builds on it beautifully with exciting new weapons, terrific boss fights and plenty of secrets to uncover in the huge overworld. Sega’s blue blur may be celebrating his 30th birthday, but his debut game certainly isn’t showing its age, being just as entertaining to play today as it was in 1991. Designed to compete against the platforming supremacy of Nintendo’s Super Mario series, Yuji Naka’s game may have focused on speed over exploration, but it still offered plenty of opportunity to explore the colourful zones that Sonic sped through.<br><br>Super Mario Kart takes the intense racing and clever track design of F-Zero and adds that all-important multiplayer mode as well as a deliciously hellish Battle Mode and Time Trials that had us missing all manner of important appointments. Originally planned as a two-player sequel to F-Zero the brains at Nintendo had a rethink several months in and soon put Mario and his mates in the game, helping to popularise a whole new sub-genre - kart racing - in the process. Bungie were already well versed in the genre thanks to its Mac hits Marathon and Durandal, but a move to Microsoft allowed it to flex its creative muscles and in the process it created a multiplayer experience and solo campaign that was without peer. Capcom’s original Street Fighter didn’t exactly set the arcade world alight, but its sequel managed to do everything right and became such a success that it changed the one-on-one fighting genre forever. Fuelled by some astonishing setpieces, the beauty of Half-Life’s sequel is how it constantly finds new ways to allow you to interact with its huge game world and make the most of its many satisfying weapons.<br><br>It’s become such an iconic game that talented coders have managed to make it run on all manner of things, from a hacked pregnancy test to a Peloton exercise bike. Realizing that a traditional Mario adventure wouldn’t work in a 3D setting, Nintendo instead crafted a variety of entertaining playgrounds for Mario to explore, filling them with all manner of engaging missions, from racing turtles to navigating a deadly toxic maze. Alexey Pajitnov’s cerebral puzzler may have started off its life on a Russian computer (the Electronika 60 in case you were wondering) but it’s since gone on to find global acclaim on all manner of systems, from the humble Spectrum to Nintendo’s Switch. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. He viewed the social changes brought on by property as the natural order of events which should be taking place as the human race progressed. They argued about Grace keeping her room clean and doing schoolwork and regularly battled over her use of the phone, social media and other technology. It wasn’t just the gaming world that was obsessed with the posh aristocrat however, and she quickly became one of the few videogame characters to transcend the media that had spawned her.<br><br>In the 20th century, spurred by multiple world conflicts, the two countries became close allies. Arena of Valor also has two annual world championship tournaments; Arena of Valor International Championship (AIC) and Arena of Valor World Cup (AWC). A launch game for Nintendo’s new 16-bit console, Super Mario World took the template of previous games in the series and pushed it to breaking point, delivering tightly designed levels that were bristling with imagination and ingenuity. We’re not sure, but it’s truly hard to find any fault with the fourth main game in the Super Mario series. It’s a game filled with sublime moments and like Super Mario 64, it proved just how well traditional 2D games could translate to exciting new 3D worlds. The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant Bash TV (2010), Rage (2011), and Rage 2 (2019). Additionally, it co-developed a set of mobile phone games with Fountainhead Entertainment in 2005-2009, including Orcs & Elves (2006), Orcs & Elves II (2007), and Wolfenstein RPG (2008). It has released eight Doom games and five Quake titles in total.<br><br><br><br>my web-site :: [https://t.me/s/pokerfacecom/7 play Games] '
New page size (new_size)
5247
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => 'Valve’s Half-Life may have set the template for atmospheric story-led first-person shooters, but it’s magnificent sequel pushed the genre’s boundaries even further. While GoldenEye 007 laid the groundwork for console first-person shooters, it was Bungie that elevated the genre to a whole new level, creating a series of excellent mechanics that are still widely adopted today. Few will forget stepping out onto Hyrule Field for the first time, the promise of adventure almost tangible and fewer still will forget Ocarina’s strong story, satisfying combat mechanics and memorable boss fights. At its heart Shadow Of The Colossus is nothing more than a boss rush, with your protagonist Wander searching the bleakly beautiful Forbidden Land in the hope of resurrecting a young maiden called Mono. It retains the sense of adventure Shigeru Miyamoto first explored with his original NES game, but builds on it beautifully with exciting new weapons, terrific boss fights and plenty of secrets to uncover in the huge overworld. Sega’s blue blur may be celebrating his 30th birthday, but his debut game certainly isn’t showing its age, being just as entertaining to play today as it was in 1991. Designed to compete against the platforming supremacy of Nintendo’s Super Mario series, Yuji Naka’s game may have focused on speed over exploration, but it still offered plenty of opportunity to explore the colourful zones that Sonic sped through.<br><br>Super Mario Kart takes the intense racing and clever track design of F-Zero and adds that all-important multiplayer mode as well as a deliciously hellish Battle Mode and Time Trials that had us missing all manner of important appointments. Originally planned as a two-player sequel to F-Zero the brains at Nintendo had a rethink several months in and soon put Mario and his mates in the game, helping to popularise a whole new sub-genre - kart racing - in the process. Bungie were already well versed in the genre thanks to its Mac hits Marathon and Durandal, but a move to Microsoft allowed it to flex its creative muscles and in the process it created a multiplayer experience and solo campaign that was without peer. Capcom’s original Street Fighter didn’t exactly set the arcade world alight, but its sequel managed to do everything right and became such a success that it changed the one-on-one fighting genre forever. Fuelled by some astonishing setpieces, the beauty of Half-Life’s sequel is how it constantly finds new ways to allow you to interact with its huge game world and make the most of its many satisfying weapons.<br><br>It’s become such an iconic game that talented coders have managed to make it run on all manner of things, from a hacked pregnancy test to a Peloton exercise bike. Realizing that a traditional Mario adventure wouldn’t work in a 3D setting, Nintendo instead crafted a variety of entertaining playgrounds for Mario to explore, filling them with all manner of engaging missions, from racing turtles to navigating a deadly toxic maze. Alexey Pajitnov’s cerebral puzzler may have started off its life on a Russian computer (the Electronika 60 in case you were wondering) but it’s since gone on to find global acclaim on all manner of systems, from the humble Spectrum to Nintendo’s Switch. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. He viewed the social changes brought on by property as the natural order of events which should be taking place as the human race progressed. They argued about Grace keeping her room clean and doing schoolwork and regularly battled over her use of the phone, social media and other technology. It wasn’t just the gaming world that was obsessed with the posh aristocrat however, and she quickly became one of the few videogame characters to transcend the media that had spawned her.<br><br>In the 20th century, spurred by multiple world conflicts, the two countries became close allies. Arena of Valor also has two annual world championship tournaments; Arena of Valor International Championship (AIC) and Arena of Valor World Cup (AWC). A launch game for Nintendo’s new 16-bit console, Super Mario World took the template of previous games in the series and pushed it to breaking point, delivering tightly designed levels that were bristling with imagination and ingenuity. We’re not sure, but it’s truly hard to find any fault with the fourth main game in the Super Mario series. It’s a game filled with sublime moments and like Super Mario 64, it proved just how well traditional 2D games could translate to exciting new 3D worlds. The company has focused primarily on further computer and mobile games in the Doom and Quake series since 1993, with the addition of the Rage series: Rage: Mutant Bash TV (2010), Rage (2011), and Rage 2 (2019). Additionally, it co-developed a set of mobile phone games with Fountainhead Entertainment in 2005-2009, including Orcs & Elves (2006), Orcs & Elves II (2007), and Wolfenstein RPG (2008). It has released eight Doom games and five Quake titles in total.<br><br><br><br>my web-site :: [https://t.me/s/pokerfacecom/7 play Games]' ]
Unix timestamp of change (timestamp)
1684230297