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Editing Talk:Permissible restrictions

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As a musician,  
As a musician,  
       (Let me interrupt here quickly Most musicians would like to make a profit ''work'' I can whistle a song an consider myself a musician.  Sharing a digital copy of anything that at once could be a physical item and making a copy or reverse engineering is theft.  Downloading software that you did not create or engineer without consent is theft and yes even from a moral stand point. I myself tried Napster, I felt guilty almost immediately. I stopped downloading songs and only used the downloaded songs to teach myself how to install music to a disk CD. Even to this day people don't understand the ramifications of profit distribution, knocking out hard long working hours perfecting a art or talent to live desirably. I for one twenty years ago would of loved to compete in professional gaming. Like Peer-to-Peer, hackers literally destroyed decades of progression in ESPORTS. As a nominal player at top level this was such a state of denial and questioning every time I would fail if it was a cheater or the worry of the idea and possibility. So knowing there out there was detrimental to strategy and growth of my craft. So yes I understand everyone downloading there favorite song and playing on repeat 'example' not realizing that there forcing the next favorite song would never play because they helped a snowball affect of there favorite artist, band, instruments and label and the producer who made there dreams come true, wont have the resources to make that anti-repeat songs and forcing repetitive stations. So giving a second thought and standing up for what's right would of stopped the station surfing complaining about the repeats. Education and moral boundaries should be very easy on this topic. Explaining to friends and family the cost to everyone shouldn't be hard to understand the time, money and not to mention the psychological bi-polar roller coaster hoping the developers or game companies would stop these acts and realize that its making customers 'gamers stop buying games/music/movies/ect... costing them a fortune and slowing progression of technology.(AKA nitetrixx.) Thanks for reading. this quick outburst and it may be out of order so please move and don't delete thanks<>lets get some more legit headshots- End Statement)   
       (Let me interrupt here quickly Most musicians would like to make a profit ''work'' I can whistle a song an consider myself a musician.  Sharing a digital copy of anything that at once could be a physical item and making a copy or reverse engineering is theft.  Downloading software that you did not create or engineer without consent is theft and yes even from a moral stand point. I myself tried Napster, I felt guilty almost immediately. I stopped downloading songs and only used the downloaded songs to teach myself how to install music to a disk CD. Even to this day people don't understand the ramifications of profit distribution, knocking out hard long working hours perfecting a art or talent to live desirably. I for one twenty years ago would of loved to compete in professional gaming. Like Peer-to-Peer, hackers literally destroyed decades of progression in ESPORTS. As a nominal player at top level this was SO a state of denial and questioning if every time I would fail if it was a cheater or the worry of just the idea and possibility. So knowing there out there was detrimental to strategy and growth of my craft. So yes I understand everyone downloading there favorite song 'example' realize that there forcing the next favorite song might never play because they helped a snowball affect and there favorite artist, band, instruments and label and the producer who made there dreams come true, wont have the resources to make that anti-repeat songs and forcing repetitive stations. So giving a second thought and standing up for what's right would of stopped the station surfing complaining about the repeats. Education and moral boundaries should be very easy on this topic. Explaining to friends and family the cost to everyone shouldn't be hard to understand the time, money and not to mention the psychological bi-polar roller coaster hoping the developers or game companies would stop these acts and realize that its making customers 'gamers stop buying games/music/movies/ect... costing them a fortune and slowing progression of technology.(AKA nitetrixx.) Thanks for reading. this quick outburst and it may be out of order so please move and don't delete thanks<>lets get some more legit headshots- End Statement)   
Btw my team won our game tourney in Las Vegas but the lan tourney was completely destroyed by the Blaster Virus. My team and I are still owed 40k and the Counter Strike players who flew in from all over the world not only didn't get to play but didn't get reimbursed and had all there gear stolen it was a disaster.  
Btw my team won our game tourney in Las Vegas but the lan tourney was completely destroyed by the Blaster Virus. My team and I are still owed 40k and the Counter Strike players who flew in from all over the world not only didn't get to play but didn't get reimbursed and had all there gear stolen it was a disaster.  
   I would be happy to permit free distribution provided I could demand to be given the email address of anybody who is being given a copy. Permissible or not? Furthermore, the concept would seem more feasible if I could limit distribution to person to person mail as opposed to providers like i.e. SoundCloud - but that would be a separate discussion.
   I would be happy to permit free distribution provided I could demand to be given the email address of anybody who is being given a copy. Permissible or not? Furthermore, the concept would seem more feasible if I could limit distribution to person to person mail as opposed to providers like i.e. SoundCloud - but that would be a separate discussion.
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