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[[File:Oshw-logo.png|thumb|[[#Logo repository|The Open Source Hardware Logo]]]]
This page hosts the current proposed Open Source Hardware (OSHW) Statement of Principles and Definition v1.0.  The statement of principles is a high-level overview of the ideals of open-source hardware.  The definition is an attempt to apply those ideals to a standard by which to evaluate licenses for hardware designs.
This page hosts the current proposed Open Source Hardware (OSHW) Statement of Principles and Definition v1.0.  The statement of principles is a high-level overview of the ideals of open-source hardware.  The definition is an attempt to apply those ideals to a standard by which to evaluate licenses for hardware designs.


To endorse the Open Source Hardware Definition 1.0, please add your name (and affiliation) [[#Endorsements|below]].
To endorse the Open Source Hardware Definition 1.0, please add your name (and affiliation)  
[http://freedomdefined.org/OSHW#Endorsements below]


[[OSHW older drafts|Older drafts of the definition are also available]].
[http://freedomdefined.org/OSHW_older_drafts Older drafts of the definition are also available].  


Compiled community feedback from previous versions of the Definition can be found [http://www.openhardwaresummit.org/compiled-feedback/ here]
Compiled community feedback from previous versions of the Definition can be found [http://www.openhardwaresummit.org/compiled-feedback/ here]


If you would like to propose changes to the statement of principles or definition, please do so on the [[OSHW draft|work-in-progress draft]]. And, please edit while signed in, not anonymously.
If you would like to propose changes to the statement of principles or definition, please do so on the [http://freedomdefined.org/OSHW_draft work-in-progress draft]. And, please edit while signed in, not anonymously.
 


''Please join the conversation about the definition [http://openhardwaresummit.org/forum here]''
''Please join the conversation about the definition [http://openhardwaresummit.org/forum here]''
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Open Source Hardware (OSHW) is a term for tangible artifacts -- machines, devices, or other physical things -- whose design has been released to the public in such a way that anyone can make, modify, distribute, and use those things. This definition is intended to help provide guidelines for the development and evaluation of licenses for Open Source Hardware.
Open Source Hardware (OSHW) is a term for tangible artifacts -- machines, devices, or other physical things -- whose design has been released to the public in such a way that anyone can make, modify, distribute, and use those things. This definition is intended to help provide guidelines for the development and evaluation of licenses for Open Source Hardware.


Hardware is different from software in that physical resources must always be committed for the creation of physical goods. Accordingly, persons or companies producing items ("products") under an OSHW license have an obligation to make it clear that such products are not manufactured, sold, warrantied, or otherwise sanctioned by the original designer and also not to make use of any trademarks owned by the original designer.
It is important to note that hardware is different from software in that physical resources must always be committed for the creation of physical goods. Accordingly, persons or companies producing items ("products") under an OSHW license have an obligation not to imply that such products are manufactured, sold, warrantied, or otherwise sanctioned by the original designer and also not to make use of any trademarks owned by the original designer.


The distribution terms of Open Source Hardware must comply with the following criteria:
The distribution terms of Open Source Hardware must comply with the following criteria:
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a)  The interfaces are sufficiently documented such that it could reasonably be considered straightforward to write open source software that allows the device to operate properly and fulfill its essential functions. For example, this may include the use of detailed signal timing diagrams or pseudocode to clearly illustrate the interface in operation.
a)  The interfaces are sufficiently documented such that it could reasonably be considered straightforward to write open source software that allows the device to operate properly and fulfill its essential functions. For example, this may include the use of detailed signal timing diagrams or pseudocode to clearly illustrate the interface in operation.


b) The necessary software is released under an [http://www.opensource.org/ OSI]-approved open source license.
b) The necessary software is released under an OSI-approved open source license.


'''4. Derived Works'''
'''4. Derived Works'''


The license shall allow modifications and derived works, and shall allow them to be distributed under the same terms as the license of the original work.  The license shall allow for the manufacture, sale, distribution, and use of products created from the design files, the design files themselves, and derivatives thereof.
The license shall allow modifications and derived works, and shall allow them to be distributed under the same terms as the license of the original work.  The license shall allow for the manufacture, sale, distribution, and use of products created from the design files, the design files themselves, and derivatives therof.
   
   
'''5. Free redistribution'''
'''5. Free redistribution'''
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== Licenses and Hardware ==
== Licenses and Hardware ==


In promoting Open Hardware, it is important to make it clear to designers the extent to which their licenses actually can control their designs. Under U.S. law, and law in many other places, copyright does not apply to electronic designs. [[Patent]]s do. The result is that an Open Hardware license can in general be used to restrict the ''plans'' but ''not'' the manufactured devices or even restatements of the same design that are not textual copies of the original. The applicable section of copyright law is 17.102(b), which says:
In promoting Open Hardware, it is important not to unintentionally deceive designers regarding the extent to which their licenses actually can control their designs. Under U.S. law, and law in many other places, copyright does not apply to electronic designs. Patents do. The result is that an Open Hardware license can in general be used to restrict the ''plans'' but probably ''not'' the manufactured devices or even restatements of the same design that are not textual copies of the original. The applicable section of copyright law is 17.102(b), which says:


:''In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.''
:''In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.''


== Translations ==
== Endorsements ==


The below translations have been offered by members of the community and should be checked for accuracy and possible language problems.  
OSHW Draft Definition 1.0 has been endorsed by the following persons and/or organization as of February 10th, 2011.
Please feel free to add (''your own'' names) to this section. Listing your affiliation is optional for personal endorsements, and endorsements are presumed to be personal unless the organization name is listed separately.


{{:OSHW/translations}}
''Please join the conversation about the definition [http://openhardwaresummit.org/forum here]''
 
== Logo repository ==
 
The open source hardware logo lives at [http://www.oshwa.org/open-source-hardware-logo/ oshwa.org].


{{:OSHW/endorsements}}
* Ayah Bdeir, [http://www.littleBits.cc littleBits.cc]/[http://www.eyebeam.org Eyebeam]/[http://www.creativecommons.org Creative Commons]
* Christian Siefkes, [http://www.keimform.de/ keimform.de]
* Addie Wagenknecht and Stefan Hechenberger [http://labs.nortd.com/ Nortd Labs]  [http://www.eyebeam.org Eyebeam]  [http://lasersaur.com/ Lasersaur]
* John  Wilbanks, [http://www.creativecommons.org Creative Commons]
* Windell Oskay, [http://evilmadscience.com/ Evil Mad Science]
* Limor Fried, [http://www.adafruit.com/ Adafruit Industries]
* Phillip Torrone, [http://www.makezine.com/ MAKE magazine] [http://www.adafruit.com/ Adafruit Industries]
* Chris Anderson, [http://www.diydrones.com/ 3D Robotics/DIY Drones]
* Massimo Banzi [http://www.arduino.cc Arduino]
* Ben Leduc-Mills [http://l3d.cs.colorado.edu/~ctg/Craft_Tech.html Craft Technology Lab]
* Nathan Seidle [http://www.sparkfun.com SparkFun Electronics]
* Tom Igoe, [http://www.arduino.cc Arduino] [http://itp.nyu.edu ITP, NYU]
* David Carrier, [http://www.parallax.com Parallax Inc.]
* Bryan Bishop, [http://gnusha.org/skdb/ SKDB] [http://humanityplus.org/ Humanity+]
* Andrew Plumb, [http://clothbot.com/wiki/Main_Page ClothBot Designs]
* Andrew Stone, [http://www.toastedcircuits.com Toasted Circuits]
* David Siren Eisner, [http://www.inmojo.com InMojo]
* Alicia Gibb [http://www.buglabs.net Bug Labs]
* Eric Michaud [http://www.i11industries.com i11 Industries]
* Andrew Back [http://oshug.org Open Source Hardware User Group]
* Andy Gelme, [http://hackmelbourne.org Connected Community HackerSpace], Melbourne, Australia and [http://geekscape.org Geekscape Pty. Ltd.]
* Will Pickering, [http://www.FunGizmos.com FunGizmos]
* Frédéric Jourdan, [http://shop.snootlab.com Snootlab]
* Jean-Marc Giacalone, [http://www.emakershop.com eMAKERshop]
* Adam Wolf, [http://www.wayneandlayne.com Wayne and Layne]
* Steve Gifford, [http://www.chipstobits.com Chips To Bits]
* Cécile Montagne, [http://open-devices.com open-devices]
* David A. Mellis, [http://arduino.cc Arduino]
* Dustyn Roberts, [http://www.dustynrobots.com/ dustynrobots]
* Catarina Mota, [http://openmaterials.org openMaterials]
* George Hadley, [http://nbitwonder.com NBitWonder]
* Stacy L. Devino, [http://doesitpew.blogspot.com/ Does it Pew?][http://www.stacydevino.com/ aka childofthehorn]
* Joseph H Althaus
* Jimmie P. Rodgers [http://jimmieprodgers.com/ JimmiePRodgers.com]
* Michael Krumpus [http://nootropicdesign.com/ nootropic design]
* J. Simmons [http://mach30.org/ Mach 30: Foundation for Space Development]
* Dave Hrynkiw [http://www.solarbotics.com/ Solarbotics Ltd.], [http://www.hvwtech.com/ HVW Technologies]
* Andrew Sliwinski [http://www.omnicorpdetroit.com/ OmniCorpDetroit]
* Federico Lucifredi [http://www.novell.com/linux/ SUSE Linux]
* Bill Shaw [http://inanimatereason.com/ Inanimate Reason]
* Steve Hoefer [http://grathio.com/ Grathio Labs]
* Constantin Craciun [http://harkopen.com/ Harkopen.com - open source hardware community]
* Marcus A. Link [http://www.manupool.de Manupool - A Product Development Community]
* Adam Mayer, [http://www.makerbot.com/ Makerbot Industries]
* Charles Edward Pax, [http://www.makerbot.com/ Makerbot Industries]
* Raghavan Nagabhirava
* Wim Vandeputte, [http://kd85.com kd85]
* Bernt Weber, [http://www.splashelec.com/ Splashelec]
* Chris Walker, [http://www.netduino.com Netduino] [http://www.secretlabs.com Secret Labs]
* Samuel Sayer, [http://www.mitre.org The MITRE Corporation]
* Geoffrey L. Barrows, [http://www.centeye.com Centeye, Inc.] and [http://www.embeddedeye.com Embedded Eye]
* Nis Sarup
* Lenore Edman, [http://evilmadscience.com/ Evil Mad Science]
* Charles Yarnold
* Peter Kirn, [http://createdigitalmusic.com Create Digital Music] [http://meeblip.com MeeBlip]
* Pierce Nichols [http://logos-electro.com Logos Electromechanical LLC]
* Johnny Russell [http://ultimachine.com/ UltiMachine]
* Amon Millner [http://scratch.mit.edu/ Scratch & MIT], [http://www.olin.edu/ Olin College], and [http://modk.it/ Modkit]
* Jon Masters [http://www.jonmasters.org/ www.jonmasters.org]
* Jim Barkley, [http://www.mitre.org/ The MITRE Corporation]
* Louis Montagne, [http://bearstech.com Bearstech]
* Mitch Patterson(mitpatterson) [http://mitchstechblog.wordpress.com/ Mitch's Tech Blog]
* Mitch Altman [http://cornfieldelectronics.com/ Cornfield Electronics]
* Daniel Garcia [http://www.protostack.com Protostack]
* Carmen Trudell [http://www.fluxxlab.com Fluxxlab]
* Jeff Keyzer [http://mightyohm.com MightyOhm Engineering]
* Robert Fitzsimons [http://partfusion.com/ Part Fusion Electronics]
* David Ankers & James Cotton, [http://www.OpenPilot.org The OpenPilot Foundation]
* Jeff Karney [http://jkdevices.com JK Devices]
* John Lejeune, [http://hackable-devices.org h:D]
* Jon Kuniholm, [http://openprosthetics.ning.com/ The Open Prosthetics Project]
* Akiba, [http://www.freaklabs.org/ FreakLabs]
* Raúl Oviedo [http://ayudaelectronica.com/ Ingenieria Electronica]
* Juergen Neumann, [http://www.ohanda.org/ OHANDA - Open Source Hardware and Design Alliance]
* Charles Collis, [http://www.adciv.org AdCiv.org]
* Brandon Stafford, [http://rascalmicro.com Rascal Micro]
* James Grahame, [http://reflexaudio.com Reflex Audio] [http://meeblip.com MeeBlip]
* Joel Murphy [http://www.rachelselectronics.com/ Rachel's Electronics] [http://www.newschool.edu/parsons/mfa-design-technology/ Parsons D+T]
* Diego Spinola [http://www.hackeneering.com/ Hackeneering]
* Thomas Gokey, [http://thomasgokey.com/ artist]
* Hélio Pereira
* Michael Ossmann, [http://greatscottgadgets.com/ Great Scott Gadgets]
* William Morris, [http://www.iheartrobotics.com I Heart Robotics]/[http://www.iheartengineering.com I Heart Engineering]
* Usman Haque, [http://www.pachube.com/ Pachube]
* Frank Piller, [http://tim.rwth-aachen.de/ rwth-aachen university]
* Asim Baig, [http://www.tinkeract.com/ Tinkeract]
* David Reyes Samblás Martínez [http://www.tuxbrain.com/ Tuxbrain]
* Roy Mohan Shearer, [http://www.openthing.org/ Openthing]
* Mike Provenzano, Progunn Industries
* Greg Grossmeier, [http://grossmeier.net Open Evangelist]
* Ben Lipkowitz, [http://gnusha.org/skdb/ SKDB] [http://reprap.org/ reprap]
* Jeff Moe, [http://www.alephobjects.com/ Aleph Objects, Inc.]
Please note that all contributions to Definition of Free Cultural Works are considered to be released under the Attribution 2.5 (see Definition of Free Cultural Works:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
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