Version 1.1 of the definition has been released. Please help updating it, contribute translations, and help us with the design of logos and buttons to identify free cultural works and licenses!
Editing OSHW
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
== Definition version 0.1== | |||
Open-source hardware is that for which its designer: | |||
* provides design files (in the preferred format for making modifications to them) | |||
* allows the modification and redistribution of the design files | |||
* allows the manufacture, sale, distribution, and use of devices from the design files or modifications of the design files | |||
without discrimination against persons, groups, or fields of endeavor. Additionally, the designer must publish any documentation and release under an open-source license any software it has developed that is essential to the proper functioning of the device. | |||
The designer may require others to: | |||
* provide attribution when distributing design files based on the original designer's | |||
* provide attribution when manufacturing devices based on the original designer's design files or derivatives thereof | |||
* release as open-source hardware devices based on the original designer's design files or derivatives thereof | |||
Manufacturers of a derivative device must not: | |||
* imply that the device is manufactured, tested, warrantied, guaranteed, or otherwise sanctioned by the original designer | |||
* make use of any trademarks owned by the original designer without explicit permission | |||
We recognize that open-source is only one way of sharing information about hardware and encourage and support all forms of openness and collaboration, whether or not they fit this definition. | |||
== Definition version 0.2 (work in progress)== | |||
The designer of open-source hardware will: | |||
* provide design files (in the preferred format for making modifications to them) | |||
* allow the modification and redistribution of the design files | |||
* allow the manufacture, sale, distribution, and use of devices from the design files or modifications of the design files | |||
* publish any documentation and release under an open-source license any software it has developed that is essential to the proper functioning of the device | |||
without discrimination against persons, groups, or fields of endeavor. | |||
The designer may require others to: | |||
* provide attribution when distributing design files based on the original designer's | |||
* provide attribution when manufacturing devices based on the original designer's design files or derivatives thereof | |||
* release as open-source hardware devices based on the original designer's design files or derivatives thereof | |||
Manufacturers of a derivative device must not: | |||
* imply that the device is manufactured, tested, warrantied, guaranteed, or otherwise sanctioned by the original designer | |||
* make use of any trademarks owned by the original designer without explicit permission | |||
Disclaimer: | |||
We recognize that open-source is only one way of sharing information about hardware and encourage and support all forms of openness and collaboration, whether or not they fit this definition. | |||
== Definition version 0.3 (please insert) == | |||
(please insert) | |||
== Signatories of version 0.1 == | |||
The hardware | The following people have endorsed this definition of open-source hardware: | ||
* David A. Mellis, MIT Media Lab and Arduino | |||
* Limor Fried, Adafruit Industries | |||
* Phillip Torrone, Adafruit Industries and Senior Editor - MAKE magazine | |||
* Chris Anderson, DIY Drones and Editor in Chief --WIRED Magazine | |||
* Massimo Banzi, Arduino and Tinker it! | |||
* Ken Gilmer, Bug Labs | |||
* Jonathan Kuniholm, Open Prosthetics Project/Shared Design Alliance | |||
* John Wilbanks, Creative Commons | |||
* Zach Smith / Bre Pettis / Adam Mayer, MakerBot Industries | |||
* Nathan Seidle, SparkFun Electronics | |||
* Alicia Gibb, Bug Labs | |||
== Participants == | |||
This definition originated with discussion between attendees of the [http://eyebeam.org/projects/opening-hardware Opening Hardware workshop] at Eyebeam (New York City), March 17, 2010, in particular (listed alphabetically by first name): | |||
* Alicia Gibb, Bug Labs | |||
* Ayah Bdeir, Eyebeam | |||
* Benjamin Mako Hill, MIT | |||
* Bunnie Huang, Chumby | |||
* Chris Anderson, Wired Magazine and DIY Drones | |||
* David A. Mellis, MIT Media Lab and Arduino | |||
* Gianluca Martino, Arduino | |||
* John Wilbanks, Creative Commons | |||
* Jonathan Kuniholm, Open Prosthetics Project/Shared Design Alliance | |||
* Ken Gilmer, Bug Labs | |||
* Ken Gracey, Parallax | |||
* Limor Fried, Adafruit Industries | |||
* Massimo Banzi, Arduino | |||
* Nathan Seidle, SparkFun | |||
* Phillip Torrone, Make and Adafruit Industries | |||
* Thinh Nguyen, Creative Commons | |||
* Tom Igoe, ITP and Arduino | |||
* Zach Smith, MakerBot | |||
These people haven't necessarily endorsed the definition, but all had a hand in helping to draft it. | |||